Hit: 13 ([3d6 + 3] necrotic damage). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Horrific Visage (Burst damage, necrotic, Causes characters to retreat), Grave Bolt … An Archfey deathlock is primarily interested in avoiding and confusing its opponents long enough to accomplish its goal and depart; a Fiend deathlock actively tries to hurt its opponents with fire using fireball and boosted burning hands and hellish rebuke; and a Great Old One deathlock mostly acts as if its opponents aren’t even there, unless and until each one tries to hurt it. Now, about those two spell slots: Yes, warlocks’ Pact Magic dramatically limits how many leveled spells they can cast between rests. The target dies if this effect reduces its hit point maximum to 0. Free will? The much tougher deathlock mastermind (a bit of a misnomer, since its Intelligence is high but not exceptional—just one point higher than the deathlock’s, with no difference in ability modifier) replaces its eldritch blast cantrip with Grave Bolts, which deal 4d8 damage—more than twice as much as eldritch blast, on average. Its 36 average hit points (which you can nudge up, incidentally, if you feel like it needs more staying power) aren’t out of line for a challenge rating 4 foe. A wight doesn't require air, food, drink, or sleep. It’s because they represent a greater investment on the part of their patrons and are more useful to them. The Great Old One list includes dissonant whispers (7d6), dominate person, Evard’s black tentacles (potential to restrain), hunger of Hadar and telekinesis. Death-Tyrant. Why would deathly claw be better against a paralyzed target? What does it do afterward? [Player character] warlocks are built around recharging with a short rest every battle, but enemies rarely survive to return for a second battle, and with its pathetic stats, the only way it’s going to survive is by casting invisibility—and if it saves a spell slot for that, it’s down to one spell slot.”, Well, first of all, let’s look at whether the premises of this question are true. Ethereal-Material Transmutation:Recreate your character. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. November 3, 2020 Uncategorized No Comments. Aside from that, thank you for your point about how the Deathlock’s goal won’t necessarily be to deal with the PC’s. The Fiend list—which includes burning hands (7d6 fire damage), command (five targets), fireball (10d6), flame strike, hellish rebuke (5d10), scorching ray (six rays) and wall of fire (7d8)—is so strong, it almost merits promoting the deathlock mastermind to CR 9. Hit: 9 (2d6 + 2) necrotic damage. Buy Oath of Deliverance on the DMs’ Guild. Ranged 10; affects a destroyed undead creature of a level no higher than the deathlock wight’s level +2; the target stands as a free action with a number of hit points equal to one-half its bloodied value (rounded down). Somehow, though, I don’t get the sense that there’s any shortage of warlocks who’ve disappointed their patrons. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. Set the stage with some invisible buddies and lie in wait for an hour. Unicorn icon by Delapouite under CC BY 3.0, At will: detect magic, disguise self, mage armor, 1/day each: fear, hold person, misty step. (This last spell doesn’t scale as well as some do, but 13d8 will drop a whole mess of NPC bystanders—or every guard in a noble’s summer cottage in the country.) Deathlocks and deathlock masterminds can go about during the day, though they prefer to work—and fight—in the dark. Details Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight- a special punishment meted out by certain patrons and necromancers . Life Drain. Factions represent the players in these conflicts. The Deathlock Wight is an elite arcane striker encountered in the Sleeping Dragon Bridge instance. Deathlock wights, on the other hand, have Sunlight Sensitivity: They must work and fight in the dark, along with everything else they do. 30 ft. STR. Chill touch does the same damage on average as Deathly Claw, of the same type, but has a 5 percentage point higher chance to hit and carries the no-heals-for-you rider. (Also, "Your face can light the pass."Etc.) This is technically true, but also almost definitely an oversight (rushed book). The wight's innate spellcasting ability is Charisma (spell save DC 13). The wight can have no more than twelve zombies under its control at one time. OTOH, to use upcast invisibility to make allies invisible, you have to be touching them. Being compelled to serve their patrons, deathlocks have a short-circuited self-preservation instinct and make no attempt to save themselves no matter how badly injured they are, unless their patrons are actively observing and consider them more useful undead than dead. Traits Sunlight Sensitivity: While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. It contains all undead creatures in the 5e edition plus some bonus tokens! Unofficial Description. Having spell slots isn’t the same as getting to use spell slots, so warlocks are less handicapped by this restriction than it may seem at first glance. Your email address will not be published. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. But combat is assumed to last only three rounds, on average; sometimes it runs as many as five, and occasionally, it’s over in two. A wight was an undead creature given a semblance of life through sheer violence and hatred. Medium / Common. The correct answer to this quest is "Your face can stay buried". Once a deathlock wight begins Life Draining a target, others join in, if they’re present. I won’t delve into the strategies underlying all the patron-specific spell lists—you can figure them out yourself by looking at them the way I do above—except to note that each one has not just a different overall flavor but a different approach to combat. Life Drain. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. They also have a chance of restraining a target on a hit, requiring a DC 16 Strength save to resist. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window). Innate Spellcasting. Hit: 9 (2d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. deathlock spirit undead. undead, female, humanoid, wight, dress, deathlock. Powers The Deathlock Wight has powers that simply do damage, but not so much that you should be worried. I feel like you’re not giving *Invisibility* a fair shake compared to *Greater Invisibility*. Dead in Thay, by Scott Fitzgerald Gray, was originally produced in 2014 as an adventure for the D&D Encounters organized play program.At that time, it also served as a playtest for the rules that … A deathlock wight has the ability contour of a spellslinger, but it lacks Pact Magic. Credits to Chisaipete @ GitHub as he is the maker of this tool. I’m mostly wondering if you have a source to have the Deathlock’s cantrip do 2d10. necrotic; bludgeoning, piercing, and slashing from nonmagical attacks. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Log In or Create a Free Account to start keeping track of your miniatures collection. Deathlock Wight. Your character from now … You’re a deathlock, Harry! It can use its Life Drain in place of one longsword attack. Any others join in the Life Draining fun. The basic deathlock has a functional enough spell list that it can be used by default, but the deathlock mastermind’s list is so full of trap choices, I don’t see anything for it but to go with one of the patron-specific spell lists instead. The thing about warlocks in general is that they really depend on the scaling effect of upcasting—otherwise, what’s the point of casting a 2nd-level spell using a 5th-level slot? Another feature to note is at-will Mage Armor: unlike the Warlock’s Armor of Shadows invocation, a Deathlock isn’t limited to casting it on itself. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Your email address will not be published. ... Deathlock-Wight. Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight- a special punishment meted out by certain patrons and necromancers . The patron-specific spell lists, on the other hand, pack some real punch. ABOUT THE ORIGINAL. No “till death do us part” in this vow—that archfiend owns you after death, as well. I think the ranged attack disadvantage only applies to enemies who are not incapacitated, and paralyzed includes incapacitated, so a ranged attack roll from within 5 feet of a paralyzed opponent benefits from both the advantage and the auto-crit. Learn how your comment data is processed. Thus, a spell like crown of madness, which is no better if cast at 5th level than at 2nd level, has too high an opportunity cost to even consider. All of the following are class features of the Deathlock. Deathlock masterminds use their magic to avoid detection while carrying out their schemes. When this happens, it switches gears and casts hold person on that foe, then rushes toward them. Greater has a duration of 1 minute and no upcasting. Is that one die worth giving up healing suppression? If you stick with the default spell list, a deathlock mastermind’s spellcasting comes down to nothing but arms of Hadar, blight, fly and, when it’s time to go, dimension door. This site uses Akismet to reduce spam. Plus, it has resistance to physical damage from nonmagical, non-silvered weapons, so unless you’re handing out magic items like candy, there’s a decent chance that your mid-level adventurers will do only half damage to it. Adventure for Levels 9-11. Post was not sent - check your email addresses! Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. Deathlock Wight (B) Medium undead, neutral evil. Hit: 7 (1d8 + 3) necrotic damage. Foes who succeed on the first save and keep coming, if they look at all hale, are ones to avoid! They were usually the remains of warlocks, reanimated by their patrons after failing to fulfill their part of a pact, but could also be created by necromancers. Life Drain Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. A searchable D&D 5e creature list. Life Drain. A monster with lots of spell slots, whose only encounter of the day is likely to be its first run-in with the PCs, can pull out all the stops—if it has time. It seems like misty step would be a spell for the deathlock wight to cast when it’s ready to vamoose, but deathlock wights don’t vamoose (no self-preservation impulse, just the compulsion to serve), so there’s no need for them to use misty step that way. Having it do 2d10 instead of 1d10 would change the encounter quite a bit. Deathlocks were undead spellcasters bound to serve a master. 37 (5d8 + 15) Speed. Pacts formed with supernatural patrons tend not to have escape clauses, and the penalties for breaking them can be unpleasant. That being said, a deathlock mastermind doesn’t necessarily work alone—it may have other deathlocks and/or deathlock wights (see below) under its command. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. If they’re encountered in the middle of one of these schemes, they may be a spell slot down, in which case they’ll cast dimension door and skedaddle as soon as they can no longer stall for time using innate spells, cantrips and nonmagical attacks. Re-roll each stat with a d20, discarding all values below 14 and re-rolling. Hit: 5 (1d6 + 2) necrotic damage. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. 16 (+3) INT. A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. Alignment Evil ♦ Languages Common Skills Arcana +10, Religion +10. 14 (+2) CON. Buy We See It Differently on the DMs’ Guild. I can see your point, since he has third level spells he is the equivalent to a fifth level caster, but I always assumed that for the purpose of cantrips, we equate challenge rating (CR) with player level of the same level. Did you make a pact with an archfiend to do its bidding in exchange for occult powers and fail to live up to the terms? Reference. The deathlock is a 5th-level spellcaster. Finally, while I’m not privy to the designers’ intention, I think warlocks are meant to lean very heavily on cantrips in general and eldritch blast in particular, and they can use those as many times as they like. The Deathlock Wight's primary enabler for this optimization is his Grave Bolt, a ranged 20 +6 vs Reflex attack that immobilizes his target. deathlock mastermind 5e. This reduction lasts until the target finishes a long rest. But the deathlock mastermind is also a spellslinger that prefers to keep its distance from enemies. All spells that inflict damage are retained, but you may not keep your familiar. (Even though it doesn’t make sense in terms of the monster’s ability level, the logic would be to equate the monster’s cantrips with those of the PC’s they are most likely to face.) Partly, this is to make its enemies keep their distance; partly, it’s a test to see who fails their Wisdom saving throws. Get the 1 races from Mordenkainen’s Tome of Foes for use on D&D Beyond. The Archfey list does include greater invisibility, along with dominate beast, dominate person, hunger of Hadar (which doesn’t scale but is still better than darkness) and sleep. I got my first request to look at the deathlock a fairly long time ago, but just yesterday a reader noticed that it was finally coming up in the queue and asked: “The deathlock only gets two spell slots.
The deathlock's innate spellcasting abilityis Charisma (spell save DC 14). Notify me of follow-up comments by email. The target dies if this effect reduces its hit point maximum to 0. It regains its expended spell slots when it finishes a short or long rest. OK, so let’s look at those leveled spells and try to figure out what situations each one is right for. All non-meta-magic feats are lost. The deathlock is a 5th-level spellcaster. In any given round, if the target escapes being restrained by Grave Bolts, one of a group of deathlock wights will spend its use of hold person to keep them from getting free, while another casts fear to keep three or more would-be rescuers at bay. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead. Grave Bolt Ranged Spell Attack: +5 to hit, range 120 ft., one target. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. All other warlock-type npcs and enemies have the “self-only” rider attached. Innate Spellcasting. Required fields are marked *. The deathlock’s ability contour peaks in Charisma and Dexterity, which is exactly what you’d expect of a spellslinger in general and a warlock in particular; its Intelligence is also above average. 11 (0) DEX. Learn more before you buy, or discover other cool products in Tabletop & Wargaming. A deathlock wight cannot use this ability to reanimate an undead with more than 4 hit dice. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials neededto call forth a horrifying entity into the world. The wight’s innate spellcasting ability is Charisma. Hit: 5 (1d6 + 2) necrotic damage. It can use its Life Drain in place of one longsword attack. Deathlock Wight Medium undead (wight, deathlocks), neutral evil Hit Points: 37 Movement: Walk Challenge: 3 (700 xp) Features Innate Spellcasting Sunlight Sensitivity Actions Multiattack Grave Bolt Life Drain. It’s not because they have any more agency or any stronger a sense of self-preservation. Race: Wight Source: Neverwinter MMORPG Location: Sleeping Dragon Bridge Sorry, your blog cannot share posts by email. [b]Un dead Nature. Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. Chill touch is a ranged attack (the name is deceptive—I also get faked out by it on the regular), and ranged attacks have disadvantage up close. The Deathlock Wight is a monster in 5th ed. shoon lich skull. Actions Multiattack: The wight makes two longsword attacks or two longbow attacks. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. Lesser has a duration of 1 hour and can be upcast to target multiple creatures. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. If you’re running games, it is a must-have enhancement. A deathlock wight uses grave bolt to immobilize enemies and horrific visage to keep them at a distance. The deathlock wight’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The wight makes two longsword attacks or two longbow attacks. Dungeons And Dragons - 5th Edition: Monster List, All monsters in the Monster Manual and other books, in an easily searchable table! Deathlocks were undead spellcasters bound to serve a master. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Banshee. Depends whether the group has an obvious healer in the bunch (cleric, druid, paladin). This reduction lasts until the target finishes a long rest. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! It can use its Life Drain in place of one longsword attack.